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<title>Daniel Wallace - Free Library Land Online - Western</title>
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<title>Big Fish</title>
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<description><![CDATA[<a class="highslide" href="https://picture.graycity.net/img/daniel-wallace/big_fish.jpg"><img src="https://picture.graycity.net/img/daniel-wallace/big_fish_preview.jpg" class="fr-fic fr-dib" title ="Big Fish" alt ="Big Fish"/></a><br//><div>When his attempts to get to know his dying father fail, William Bloom makes up stories that recreate his father's life in heroic proportions.<h3>Amazon.com Review</h3>In <em>Big Fish</em>, Daniel Wallace angles in search of a father and hooks instead a fictional debut as winning as any this year. From his son's standpoint, Edward Bloom leaves much to be desired. He was never around when William was growing up; he eludes serious questions with a string of tall tales and jokes. This is subject matter as old as the hills, but Wallace's take is nothing if not original. Desperate to know his father before he dies, William recreates his father's life as the stuff of legend itself. In chapters titled "In Which He Speaks to Animals," "How He Tamed the Giant," "His Immortality," and the like, Edward Bloom walks miles through a blizzard, charms the socks off a giant, even runs so fast that "he could arrive in a place before setting out to get there." In between these heroic episodes, Bloom dies not once but four times, working subtle variations on a single scene in which he counters his son's questions with stories--some of which are actually very witty, indeed. After all, he admits, "...if I shared my doubts with you, about God and love and life and death, that's all you'd have: a bunch of doubts. But now, see, you've got all these great jokes." The structure is a clever conceit, and the end product is both funny and wise. At the heart of both legends and death scenes live the same age-old questions: Who are you? What matters to you? Was I a good father? Was I a good son? In mapping the territory where myth meets everyday life, Wallace plunges straight through to fatherhood's archaic and mysterious heart. <em>--Mary Park</em><h3>From Publishers Weekly</h3>"People mess things up, forget and remember all the wrong things. What's left is fiction," writes Wallace in his refreshing, original debut, which ignores the conventional retelling of the events and minutiae of a life and gets right to the poetry of a son's feelings for and memories of his father. William Bloom's father, Edward, is dying. He dies in fact in four different takes, all of which have William and his mother waiting outside a bedroom door as the family doctor tells them it's time to say their goodbyes. He intersperses the four takes with stories (all filtered through William's mind and voice) about the elusive Edward, who spent long periods of time on the road away from home and admitted once to his son that he had yearned to be a great man. The father and son deathbed conversations have son William playing earnest straight man, while his father is full of witticisms and jokes. In a plainspoken style dotted with transcendent passages, Wallace mixes the mundane and the mythical. His chapters have the transformative quality of fable and fairy tale, and the novel's roomy structure allows the mystery and lyricism of the story to coalesce. Agent, Joe Regal; author tour. (Oct.) FYI: Wallace is an illustrator who designs T-shirts, refrigerator magnets and greeting cards.<br>Copyright 1998 Reed Business Information, Inc. </div>]]></description>
<category><![CDATA[Daniel Wallace / Fiction / Fantasy / Science Fiction]]></category>
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<pubDate>Sat, 31 Oct 1998 14:42:10 +0200</pubDate>
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<title>Star Wars - The Monster - Star Wars Gamer #2</title>
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<category><![CDATA[Daniel Wallace  / Fiction  / Fantasy  / Science Fiction]]></category>
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<pubDate>Mon, 28 Nov 1994 21:26:01 +0200</pubDate>
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<title>The Kings and Queens of Roam: A Novel</title>
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<category><![CDATA[Daniel Wallace   / Fiction   / Fantasy   / Science Fiction]]></category>
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<pubDate>Thu, 31 Oct 2013 14:42:09 +0200</pubDate>
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<title>Extraordinary Adventures</title>
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<description><![CDATA[<a class="highslide" href="https://picture.graycity.net/img/daniel-wallace/extraordinary_adventures.jpg"><img src="https://picture.graycity.net/img/daniel-wallace/extraordinary_adventures_preview.jpg" class="fr-fic fr-dib" title ="Extraordinary Adventures" alt ="Extraordinary Adventures"/></a><br//>Edsel Bronfman works as a junior executive shipping clerk for an importer of Korean flatware. He lives in a seedy neighborhood and spends his free time with his spirited mother. Things happen to other people, and Bronfman knows it. Until, that is, he gets a call from operator 61217 telling him that he's won a free weekend at a beachfront condo in Destin, Florida. But there's a catch: the offer is intended for a couple, and Bronfman has only seventy-nine days to find someone to take with him.The phone call jolts Bronfman into motion, initiating a series of truly extraordinary adventures as he sets out to find a companion for his weekend getaway. Open at last to the possibilities of life, Bronfman now believes that anything can happen. And it does.A large-hearted and optimistic novel, Extraordinary Adventures is the latest from the New York Times bestselling Daniel Wallace.]]></description>
<category><![CDATA[Daniel Wallace    / Fiction    / Fantasy    / Science Fiction]]></category>
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<pubDate>Sat, 31 Oct 2009 14:42:09 +0200</pubDate>
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<title>Fair Prey - Star Wars Gamer #1</title>
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<category><![CDATA[Daniel Wallace     / Fiction     / Fantasy     / Science Fiction]]></category>
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<pubDate>Fri, 28 Nov 1997 21:26:01 +0200</pubDate>
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